![]() My PR fixes station locations when loading the game. I might be able to auto-fix entrance locations on import, which will hopefully solve the problem.Įdit: I have created a pull request here. With OpenRCT2's, however, it is: it tries to find a way via the paths and fails to do so. With RCT2's pathfinding, this is not a problem, as its algorithms will always try to send people in the right direction. ![]() Here lies the problem: the original location does not have an entrance and most likely is unreachable. ![]() If get_ride_queue_end() cannot find the entrance map element (which it won't in this case) it won't update the coordinates. The x, y and z coordinates are then fed into get_ride_queue_end() It picks an entrance from a ride, using the data from the ride struct. I checked the code and this is how it works:
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